//Microsoft Developer Studio generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE DISCARDABLE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
    "#define _AFX_NO_OLE_RESOURCES\r\n"
    "#define _AFX_NO_TRACKER_RESOURCES\r\n"
    "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
    "\r\n"
    "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
    "#ifdef _WIN32\r\n"
    "LANGUAGE 9, 1\r\n"
    "#pragma code_page(1252)\r\n"
    "#endif //_WIN32\r\n"
    "#include ""res\\SixtyFour.rc2""  // non-Microsoft Visual C++ edited resources\r\n"
    "#include ""afxres.rc""         // Standard components\r\n"
    "#endif\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME           ICON    DISCARDABLE     "SixtyFour.ico"

/////////////////////////////////////////////////////////////////////////////
//
// Menu
//

IDR_MAINFRAME MENU PRELOAD DISCARDABLE 
BEGIN
    POPUP "&Game"
    BEGIN
        POPUP "&New Game"
        BEGIN
            MENUITEM "&Restart\tF2",                ID_FILE_NEW
            MENUITEM SEPARATOR
            MENUITEM "&Human vs. CPU",              ID_GAME_CPU_BLACK
            MENUITEM "&CPU vs. Human",              ID_GAME_CPU_WHITE
            MENUITEM "Human &Only",                 ID_GAME_CPU_NONE
        END
        MENUITEM "&Load...\tF9",                ID_FILE_OPEN
        MENUITEM "&Save\tF6",                   ID_FILE_SAVE
        MENUITEM "Save &As...",                 ID_FILE_SAVE_AS
        MENUITEM SEPARATOR
        MENUITEM "E&xit",                       ID_APP_EXIT
    END
    POPUP "&Move"
    BEGIN
        MENUITEM "&Opening\tHome",              ID_MOVE_FIRST
        MENUITEM "&Previous Move\tUp",          ID_MOVE_BACK
        MENUITEM "&Next Move\tDown",            ID_MOVE_NEXT
        MENUITEM "&Last Move\tEnd",             ID_MOVE_LAST
        MENUITEM SEPARATOR
        MENUITEM "&Invoke Computer Move\tF5",   ID_MOVE_INVOKE_CPU
        MENUITEM "Request a &Hint\tH",          ID_MOVE_SUGGEST
    END
    POPUP "&Help"
    BEGIN
        MENUITEM "&About SixtyFour...",         ID_APP_ABOUT
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//

IDR_MAINFRAME ACCELERATORS PRELOAD MOVEABLE PURE 
BEGIN
    "H",            ID_MOVE_SUGGEST,        VIRTKEY, NOINVERT
    VK_DOWN,        ID_MOVE_NEXT,           VIRTKEY, NOINVERT
    VK_END,         ID_MOVE_LAST,           VIRTKEY, NOINVERT
    VK_F2,          ID_FILE_NEW,            VIRTKEY, NOINVERT
    VK_F6,          ID_FILE_SAVE,           VIRTKEY, NOINVERT
    VK_F9,          ID_FILE_OPEN,           VIRTKEY, NOINVERT
    VK_HOME,        ID_MOVE_FIRST,          VIRTKEY, NOINVERT
    VK_UP,          ID_MOVE_BACK,           VIRTKEY, NOINVERT
END


#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,1
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904b0"
        BEGIN
            VALUE "Comments", "\0"
            VALUE "CompanyName", "\0"
            VALUE "FileDescription", "SixtyFour\0"
            VALUE "FileVersion", "1, 0, 0, 1\0"
            VALUE "InternalName", "SixtyFour\0"
            VALUE "LegalCopyright", "Copyright (C) 2003, 2004 Akop Karapetyan\0"
            VALUE "LegalTrademarks", "\0"
            VALUE "OriginalFilename", "SixtyFour.EXE\0"
            VALUE "PrivateBuild", "\0"
            VALUE "ProductName", "SixtyFour\0"
            VALUE "ProductVersion", "1, 0, 0, 1\0"
            VALUE "SpecialBuild", "\0"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END

#endif    // !_MAC


/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE PRELOAD DISCARDABLE 
BEGIN
    IDR_MAINFRAME           "SixtyFour\n\nSixtyFour\nSixtyFour Games (*.64)\n.64\nSixtyFour.Document\nSixtyFour Game"
END

STRINGTABLE PRELOAD DISCARDABLE 
BEGIN
    AFX_IDS_APP_TITLE       "SixtyFour"
    AFX_IDS_IDLEMESSAGE     "Ready"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_INDICATOR_CAPS       "CAP"
    ID_INDICATOR_NUM        "NUM"
    ID_INDICATOR_SCRL       "SCRL"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_FILE_NEW             "Start new game\nNew"
    ID_FILE_OPEN            "Open an existing game\nOpen"
    ID_FILE_CLOSE           "Close the active document\nClose"
    ID_FILE_SAVE            "Save current game\nSave"
    ID_FILE_SAVE_AS         "Save current game to a different file\nSave As"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_APP_ABOUT            "Display program information, version number and copyright\nAbout"
    ID_APP_EXIT             "Quit SixtyFour\nExit"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_FILE_MRU_FILE1       "Open this document"
    ID_FILE_MRU_FILE2       "Open this document"
    ID_FILE_MRU_FILE3       "Open this document"
    ID_FILE_MRU_FILE4       "Open this document"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_NEXT_PANE            "Switch to the next window pane\nNext Pane"
    ID_PREV_PANE            "Switch back to the previous window pane\nPrevious Pane"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_VIEW_TOOLBAR         "Show or hide the toolbar\nToggle ToolBar"
    ID_VIEW_STATUS_BAR      "Show or hide the status bar\nToggle StatusBar"
END

STRINGTABLE DISCARDABLE 
BEGIN
    AFX_IDS_SCSIZE          "Change the window size"
    AFX_IDS_SCMOVE          "Change the window position"
    AFX_IDS_SCMINIMIZE      "Reduce the window to an icon"
    AFX_IDS_SCMAXIMIZE      "Enlarge the window to full size"
    AFX_IDS_SCCLOSE         "Close the active window and prompts to save the documents"
END

STRINGTABLE DISCARDABLE 
BEGIN
    AFX_IDS_SCRESTORE       "Restore the window to normal size"
    ID_MESSAGE_P1_WIN       "Player One wins"
    ID_MESSAGE_P2_WIN       "Player Two wins"
    ID_MESSAGE_CPU_WIN      "Computer wins"
    ID_MESSAGE_HUMAN_WIN    "You win!"
    ID_DLG_ABOUT_CAPTION    "%s\nVersion %.1f.%d\n\nCopyright (C) 2003, 2004 Akop Karapetyan"
    ID_MESSAGE_RESTART_NEEDED 
                            "To play with modified player settings, start a new game"
    ID_MESSAGE_DRAW         "Game ended in a draw"
END

STRINGTABLE DISCARDABLE 
BEGIN
    ID_MOVE_BACK            "Skips back to the previous move\nPrevious move"
    ID_MOVE_NEXT            "Jumps to the next move\nNext Move"
    ID_MOVE_INVOKE_CPU      "Prompts the computer to move\nInvoke Computer Move"
    ID_MOVE_FIRST           "Goes back to the game's opening\nOpening"
    ID_MOVE_LAST            "Skips ahead to the last move\nLast Move"
    ID_GAME_OPTIONS         "Change various game options\nPreferences"
    ID_MOVE_SUGGEST         "Have the computer suggest a move\nRequest Hint"
END

#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE 9, 1
#pragma code_page(1252)
#endif //_WIN32
#include "afxres.rc"         // Standard components
#endif

/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

